PT-2018-9391 · Godot+1 · Godot Engine+1
Fabio Alessandrelli
·
Published
2018-08-20
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Updated
2020-08-24
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CVE-2018-1000224
CVSS v3.1
7.5
High
| Vector | AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H |
Name of the Vulnerable Software and Affected Versions
Godot Engine versions prior to 2.1.5
Godot Engine versions 3.0 prior to 3.0.6
Description
The issue is related to signed/unsigned comparison, wrong buffer size checks, integer overflow, and missing padding initialization in (De)Serialization functions. This can result in a Denial of Service (DoS) and possible leak of uninitialized memory. The attack can be triggered by a malformed packet received over the network by a Godot application that uses built-in serialization, such as a game server or game client, potentially by a multiplayer opponent.
Recommendations
For Godot Engine versions prior to 2.1.5, update to version 2.1.5 or later.
For Godot Engine versions 3.0 prior to 3.0.6, update to version 3.0.6 or later.
Exploit
Fix
DoS
Integer Overflow
Use of Uninitialized Resource
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Related Identifiers
Affected Products
Alt Linux
Godot Engine